Vexmere Lab

Games built one room at a time.

We are an independent game studio in Germany. We make first-person games in Godot and are currently developing two of them.

Games

Isometric plan of four test chambers around a central hub, each marked with a power symbol

Aptitude

In developmentWorking title

A first-person puzzle game set in a facility where every test chamber trains a different superpower. Flight comes first. Telekinesis, gravity and time are planned. A narrator with a very low budget comments on everything you do. A playable prototype with 23 chambers exists.

Cross-section drawing of an underground lunar base with surface buildings, an antenna and an astronaut

Circuit 04

In developmentPrototype

A first-person sci-fi game on an isolated lunar base. A prototype is available to play on itch.io.

Play the prototype on itch.io

News

  • Aptitude prototype reaches 23 test chambers

    The first playable build covers the flight power, with timed mazes and a narrator who reacts to deviations.

  • Vexmere Lab website goes live

    The studio now has a home at vexmerelab.quest. News and development notes will appear here.

  • Circuit 04 prototype on itch.io

    An early prototype of our lunar base game can be played in the browser or downloaded from itch.io.

Studio

Vexmere Lab is a team of four people in Germany. We keep our projects small and focused: a few systems, a clear tone, and levels designed with care.

We use Claude and Claude Code in everyday development to write and review game code. The games themselves do not call any AI service.

Team
4 people
Location
Germany
Engine
Godot
Projects
Aptitude, Circuit 04
Status
Both in development